Got steered to this via a TechCrunch feed.
"...to show off what game developers can do with a modern browser and
without plugins today, Mozilla and Epic teamed up a little while ago to
port Unreal Engine 3 to the web, something that was unthinkable back in
2011.
As Vladimir Vukicevic, Mozilla’s engineering director and the
inventor of WebGL told me earlier this week, Mozilla wants to make the
web a viable platform for modern games. About six months ago, Mozilla
started to work on using its emscripten compiler to port C and C++ code to asm.js,
a strict subset of JavaScript. This combination allows the JavaScript
code to run at a speed within 2x of native performance and the latest
versions of Firefox Nightly now support these optimizations. Given the
complexities of modern game engines and games, getting relatively close
to native performance is a necessity for running something like Epic’s
well-known Citadel demo and Unreal Tournament, which Mozilla showed running natively in the browser at the Game Developers Conference today."
It's pretty slick and smooth, as the video shows.
Innersting, innersting stuff...
Wednesday, March 27, 2013
Friday, March 15, 2013
Love That Voiceover! Thom Pinto Interview - Pt 2
I've been lucky to have trained with Thom Pinto over the years. It's always a pleasure to hear his perspective on the industry, technology and talent. His love for the craft and attention to detail always comes through.
Thom Pinto – "Seedy Hollywood to Ninja Turtles"
from Rebecca's announcement:
Thom Pinto – "Seedy Hollywood to Ninja Turtles"
from Rebecca's announcement:
"Rejoin Thom and Rebecca
as they pick up from last time… He takes us from the Hawks Recording
studio in the seedy part of Hollywood to new paths as his VO career
dominated running a commercial studio. Follow Thom from the early 90’s
to present, witness the shift from external studios to home studios and
how other busy industry leaders like Rob Paulsen and Don Lafontaine led
that very shift which now creates a conundrum for some of the profession
even now… Some producers don’t like it! Learn Thom’s pointers about
camaraderie, spontaneity, self-direction and keeping himself fresh –
Great tips! And hear Thom reflect on his numerous credits, selecting the
most notable including some hilarious guest appearances on Teenage
Mutant Ninja Turtles. Finally, gain his insights from the Pinto Soapbox –
Breaking VO myths, Ultra Marketing, Fostering Relationships, Managing
Delicate Balances, How Agents Really Help and VO 2.0, Finding Your
Niche, Celebrity VO and the fate of the ‘middle class’ VO."
Learn more about Thom at www.thompinto.com
Love That VoiceOver is a podcast showcasing in-depth interviews unveiling the personalities and projects behind the mic, with your fun loving host LoveThatRebecca, aka Rebecca Michaels Haugh. Every week it's a new interview with a fresh perspective on the art and artistry behind the microphone....
Follow Love that VoiceOver on Twitter @LoveThatVO
Learn more about Thom at www.thompinto.com
Love That VoiceOver is a podcast showcasing in-depth interviews unveiling the personalities and projects behind the mic, with your fun loving host LoveThatRebecca, aka Rebecca Michaels Haugh. Every week it's a new interview with a fresh perspective on the art and artistry behind the microphone....
Follow Love that VoiceOver on Twitter @LoveThatVO
Thom Pinto – Seedy Hollywood to Ninja Turtles - LoveThat VO blogtalkradio.com
Part 2!! Rejoin Thom and Rebecca as we pick up from last time… Thom takes us from his seedy Hollywood Hawks Recording studio to new paths as his VO career dominated over the studio. Follow Thom from the early 90's to present,...Thursday, March 7, 2013
The Science of Sample Rates (When Higher Is Better — And When It Isn’t)
The Science of Sample Rates (When Higher Is Better — And When It Isn’t) by Justin Colletti.
Interesting article identifying where the errors actually creep into digital recording. Distills a lot of the fact and history of sampling challenges very well. As a (semi) reformed studio rat and computer music geek, I really enjoyed his descriptions of where things start to go haywire. The idea of "Optimal" sampling rate provides a nice contrast to the constant more-faster-cheaper trend of technology.
Interesting article identifying where the errors actually creep into digital recording. Distills a lot of the fact and history of sampling challenges very well. As a (semi) reformed studio rat and computer music geek, I really enjoyed his descriptions of where things start to go haywire. The idea of "Optimal" sampling rate provides a nice contrast to the constant more-faster-cheaper trend of technology.
Monday, March 4, 2013
And God Made a Voice Actor
The talented Cissy Jones tipped this my way via the FBook. It's one of those things which is probably only completely-laugh-out-loud funny if you are in this crazy, wonderful business. There are a bunch of wild fabrications and complete truths herein. I leave it to you to decided which are which.
(And yeah, it does turn out to be pushing the VO Conference in Atlanta, which I shan't be attending nor do I have a specific opinion about...)
Anyway, enjoy!
(And yeah, it does turn out to be pushing the VO Conference in Atlanta, which I shan't be attending nor do I have a specific opinion about...)
Anyway, enjoy!
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