tag:blogger.com,1999:blog-79977916995130554412024-03-12T16:01:18.713-07:00Jim Edgar VoicesFinally getting the voices in my head to chip in for rent and utilities.Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.comBlogger90125tag:blogger.com,1999:blog-7997791699513055441.post-4826054992776438072015-01-07T13:40:00.002-08:002015-01-07T13:40:58.217-08:002014 Pendy Award - Best Actor in a Seminar Short<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">This was reasonably unexpected - it seems that I've won a </span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">2014 Pendy Award for Best Actor in a Seminar Short, for my role as Richard O'Malley in "O'Malley's Media Storm".</span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">We are taking questions from the audience... uh, yes? </span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><i>"What the heck is a 'Pendy Award'?"</i></span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">Great question! I hadn't actually heard of them before November of this year. They are annual awards from <a href="http://www.pendantaudio.com/" target="_blank">Pendant Audio</a> - an audio production group which was formed way back in 2004 dedicated to the creation of radio dramas in the style of radio serials from the Golden Age of Radio in the 1930's and 40s'. They solicit audio scripts, post casting calls for voice actors, and through the magic of elves and computers, pull it all together on a regular basis. They have several shows, shorts and longer-form projects which can be found on their <a href="http://www.pendantaudio.com/Shows" target="_blank">SHOWS page</a>. Next question... </span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><i>"What's a 'radio'?"</i></span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">Really? You're going with that? Ok. Yeah, a radio is like the internet without pictures? Naaahhh... It's like streaming audio, except once upon a time, humans used to choose what got played. And before that, they actually performed live at specific times, and you had to listen then or you wouldn't hear it. Crazy, huh? Those were the dramas and shows that everyone kept up with. Most of the early voice actors came from radio and vaudeville, their talents and characters honed by years of live performances and the glorious creative environment of working with other actors. Folks like Mel Blanc, June Foray, Dawes Butler and a ton of other folks whose voices you would probably instantly recognize. These folks are some of my heroes, and I love the idea that audio dramas are being actively produced.</span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><i>"Can anyone just listen to these?"</i></span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">Yep - they post them on the Shows Page I mentioned earlier, and they have <a href="https://itunes.apple.com/podcast/twip!-by-pendant-productions/id200291578?mt=2" target="_blank">a regular podcast</a> you can subscribe to (and I gotta put in a quick plug for <a href="http://vemedio.com/products/instacast" target="_blank">Instacast</a> here. Been using it on the phone - iOS is free - and it's pretty solid!) </span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><i>"What kind of stuff do they do?"</i></span></span><br />
<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><br />It really ranges quite a bit - their most ambitious project has been "The Phantom Canyon" (which includes the very talented Lea Gulino among the cast). </span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><i>"And what exactly did you do?" </i></span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">I played Richard O'Malley, an overblown television host who has an odd and interesting guest on his show "O'Malley's Media Storm". It was part of the "<a href="http://www.pendantaudio.com/shows/seminar" target="_blank">Seminar - Original Anthology Show</a>" which features short plays and other projects "heard through the lens of lessons in a futuristic post-apocalypse..." So, it's kind of a unique venue... This project appeared in <a href="http://www.pendantaudio.com/seminareps/Seminar59master.mp3" target="_blank">Episode Number 59</a>, released in October of 2014. My bit starts right around 8 minutes.</span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;">A big thanks to the folks at Pendant Audio, and everyone who had a part in making this happen!</span></span><br />
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<span style="color: #222222; font-family: arial, sans-serif;"><span style="background-color: white; font-size: 13px;"><br /></span></span>Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-8257862714309064812014-12-04T11:11:00.000-08:002014-12-04T11:11:00.219-08:00Samsung Developer Conference Keynote - Voice of the BodyI was really happy to discover a this video:<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/112546798" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/112546798">Voice of The Body 2.0</a> from <a href="http://vimeo.com/user23162399">ATOMIC D</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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It was from a recent project where I provided the voice. While working, it was not clear where the video would be used. But, it turned out that this was the video presented to the Samsun Developer Conference as the keynote. Even though I was concentrating on the script during the time I was behind the microphone, it was obvious that the visuals and production quality was very high. <br />
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Kudos to the team at Atomic D! Very nice work.Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-84656821137944989842014-10-06T11:11:00.000-07:002014-10-06T11:11:00.405-07:00Rinse & Repeat: Create, Creation, Creativity, CreativishosityOver the years I've been lucky enough to cross paths with seriously creative individuals. Some make art, others music, a few form companies, while a select set find and inspire boundless wonder within each gloriously gifted moment we receive.<div>
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Reinvigorating. Challenging. And just to use the word again, Inspiring. </div>
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That wave pushes you forward and momentum reigns. It ebbs a bit, you drop into a trough and begin to wonder if your last idea was your best. Ever. </div>
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Perhaps the more times you ride those changes, the more comfortable you get with them. Though certainly you wish it was more like a spring-fed and gravity enhanced river than the capricious result of wind, weather and tidal constraints of a great ocean.</div>
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And I don't pretend to have solved or gained great insights into the process. But, I do appreciate when signposts appear along the way. The creative impulse remains a brittle found nest, and must be cupped, protected and tended. Which makes me look for thing which help make sense of it.</div>
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This PBS snippet crossed my path:</div>
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/weIQIthC3Ks" width="560"></iframe></div>
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The other thing of late is that I've been enjoying <a href="http://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012/ref=tmm_hrd_title_0" target="_blank">Creativity, Inc.</a> in audiobook form. </div>
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<a href="http://ecx.images-amazon.com/images/I/41xs4vbcTPL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://ecx.images-amazon.com/images/I/41xs4vbcTPL.jpg" height="320" width="210" /></a></div>
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Written by <a href="http://en.wikipedia.org/wiki/Edwin_Catmull" target="_blank">Ed Catmull</a> with <a href="http://www.amy-wallace.com/" target="_blank">Amy Wallace</a> and read by <a href="https://www.linkedin.com/in/peteraltschuler" target="_blank">Peter Altschuler</a>. It investigates a larger question certainly - how do you create a dynamic culture of creativity? I'm enjoying the themes he has addressed concerning Trust and the role of the manager of a team. And I'm more than a bit jealous of the work environment which has evolved over in Emeryville. It's fun to pick off the ideas which can be applied to the task of VO character creation each day. </div>
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Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-76113081513666317212014-07-23T15:37:00.001-07:002014-07-24T16:28:47.684-07:00Levi's Talking Scoreboard Radio SpotsThis project was a hoot - had great fun coming up with the voice for the new Levi's Stadium scoreboard, who has questions about things...<br />
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Audio for the radio ads for the new Levi's Stadium, featuring the Levi's Talking Scoreboard.<br />
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<iframe frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/160022393&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false" width="100%"></iframe>
<iframe frameborder="no" height="166" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/159959669&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false" width="100%"></iframe><br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-84763304374499148852013-12-11T11:30:00.001-08:002013-12-11T11:30:10.988-08:00Today's Under-Headphones-Studio-Bike-Geek-Headwear<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-9fxbX-X3sio/Uqi7dazD8qI/AAAAAAAAA1s/QTqNnIkUKXo/s1600/jev_winterstudiowear_1213.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-9fxbX-X3sio/Uqi7dazD8qI/AAAAAAAAA1s/QTqNnIkUKXo/s1600/jev_winterstudiowear_1213.JPG" /></a></div>
Courtesy of the talented sheep and weavers at <a href="http://www.kucharikclothing.com/-c-43_66.html?osCsid=1vbjvs0ikl0cmi8d4ue7nsgdu6">Kucharik</a>. It has served many hours of saddle time and now is working well under the headphones for morning auditions.<br />mmmmmm..... wool with earflaps.<br />
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Since this now seems to be a series, yesterday's was <a href="https://www.facebook.com/photo.php?fbid=10202759765946176&set=pb.1560782362.-2207520000.1386789965.&type=3&theater">a thinner, lighter option</a> with traditional watchcap design. Courtesy of <a href="http://www.rivbike.com/product-p/ac5-blk.htm">Rivendell Bicycle Works</a> (though I think the light green is a thing of the past.)<br /><br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-22252642524401651702013-12-10T10:02:00.001-08:002013-12-10T10:02:38.740-08:00GamingLives.com Interviews Gene Mocsy - Writer/Designer of "1954: Alcatraz"<a href="http://www.gaminglives.com/2013/12/10/1954-alcatraz-interview-with-gene-mocsy-designer-and-writer/">GamingLives.com</a> sits down with Gene Mocsy, the designer and writer (and as we learn in <a href="http://www.gaminglives.com/2013/12/10/1954-alcatraz-interview-with-gene-mocsy-designer-and-writer/">the interview</a> a character voice here and there...) of <b><a href="http://www.daedalic.de/en/game/1954_Alcatraz">1954: Alcatraz</a></b>, which hopefully will be released from <a href="http://www.daedalic.de/en/game/1954_Alcatraz">Deadalic Entertainment</a> this coming year. He talks about the inspiring environs he found both on the famous island itself and throughout the city of San Francisco. <br />
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This has been an interesting project to be involved with - seeing it expand from an independent venture to a fully-realized release from a major gaming company. But through it all (as with the video games which get me most excited) is a dedication to captivating characters and interesting stories.<br />
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It's an <a href="http://www.gaminglives.com/2013/12/10/1954-alcatraz-interview-with-gene-mocsy-designer-and-writer/">interesting interview</a> with insights into the long process of creating a game environment.<br />
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<a href="http://2.bp.blogspot.com/-uiQOEslt2mU/UqdWqfgC8nI/AAAAAAAAA1Y/-YsLuDy1CR8/s1600/DynPicWaterMark_alcatraz_birdman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="http://2.bp.blogspot.com/-uiQOEslt2mU/UqdWqfgC8nI/AAAAAAAAA1Y/-YsLuDy1CR8/s640/DynPicWaterMark_alcatraz_birdman.jpg" width="640" /></a></div>
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... yes, an at times creeeeeepy environment!<br />
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<a href="http://www.gaminglives.com/2013/12/10/1954-alcatraz-interview-with-gene-mocsy-designer-and-writer/"><b><i>1954: Alcatraz - Interview with Gene Mocsy, Designer and Writer</i></b></a>Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-2288601051831106212013-12-07T10:57:00.001-08:002013-12-07T10:57:24.216-08:00Behind the Scenes: ADR with Disney Audio Legend Doc KaneWonderful behind-the-scenes glimpse into the world of ADR - here noted engineer/ADR artist Doc Kane talks about the process and techniques of recording the vocals and voice tracks which are laid into films and animations. <br />
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<iframe allowfullscreen="" height="281" mozallowfullscreen="" src="//player.vimeo.com/video/81231633" webkitallowfullscreen="" width="500"></iframe> <br />
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Thanks to <a href="http://www.scoop.it/t/inside-voiceover-cutting-edge-insights-enlightening-entertaining-news-for-voiceover-professionals">Sirenetta Leoni's "Inside Voiceover"</a> for passing along this engaging video!<br />
<br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-17690074567309802882013-11-06T08:35:00.001-08:002013-11-06T08:35:21.576-08:00"I Know That Voice" Documentary Premieres in LA TonightSadly, I'll be a few hundred miles away from this, but wishing I was there to see my heroes, friends and mentors share their insights, opinions and more than a few characters in "I Know That Voice" - a documentary by Lawrence Shapiro.<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/azR8i4KTeEE?rel=0" width="560"></iframe><br />
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Tom Kenny, Charlie Adler, the amazing June Foray, Billy West, John DiMaggio, Andrea Romano, Maurice LaMarche, Rob Paulsen and many many more...<br />
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Wider distribution should happen through December and into January, 2014, and you can order the DVD at http://www.iknowthatvoice.com <br />
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More info:<br />
http://www.animationmagazine.net/events/know-voice-doc-premiere-nov-6/<br />
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<br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-28957756301914559852013-10-23T14:24:00.000-07:002013-10-23T14:24:05.034-07:00Two More Previews of 1954: Alcatraz video gameA couple longer previews popped up in the last week on the mojo wires in the last week and I just wanted to collect them here - the only bad news is that it seems the release date has slipped back to early 2014. But, maybe the fine folks at <a href="http://www.daedalic.de/en/game/1954_Alcatraz">Daedalic Entertainment</a> and <a href="http://www.irresponsiblegames.com/">Irresponsible Games</a> will <br />
surprise us with an early delivery! In the meantime, enjoy a couple of previews from <a href="http://gamerzines.com/">Gamerzines.com</a> and <a href="http://thesixthaxis.com/">TheSixthAxis.com</a> - <br />
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1954: Alcatraz Preview | ‘Pointing and Clicking In The Big House’</h2>
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<i><b>Escape isn’t the only option…<span id="more-32011"></span></b></i><br />
As far as settings go, there are few more iconic than Alcatraz
Island. America’s long closed yet increasingly infamous penitentiary has
been the stage for numerous films, books, plays and television series,
but as far as we’re aware there hasn’t been a game set in the prison.<br />
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Irresponsible Games are looking to change all that with a beautiful,
albeit it traditional, point-and-click adventure starring a robber named
Joe and his long suffering wife Christine. Both of whom are struggling
to put their lives back together since Joe landed himself in the slammer
after pulling off a successful armoured car robbery. Where things get
really interesting though is that through the fifteen hour story arc,
players control both Joe stuck inside Alcatraz and his wife who is
carrying on her life outside of the prison, regularly getting hassled by
Joe’s former hoodlum buddies eager to learn the location of all the
money he stole.<br />
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This adds an interesting new dimension to the game’s branching, moral
decision-based, plot as both Joe and Christine can essentially screw
each other over for their own individual gain. We were shown a brief
gameplay demo involving the forcefully separated couple during a prison
visit, with Joe talking to his wife behind glass over a telephone. Here
we could select all of Joe’s responses, but once back on land the
control shifted to Christine who was met by two gangsters pressuring her
for information on what was said during her last visit; with dialogue
choices varying from telling the random muscle everything or adopting
the ‘dumb broad’ approach to throw the hoodlum’s off the scent of her
husband’s score.<br />
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These decisions have far reaching consequences radically altering the
critical path of the campaign, and they’re sure to be plenty of
challenging moral decisions to ponder; should Christine just run off
with the money and let her husband rot in Alcatraz or should she help
him and maintain their bond before god? This is the 1950s after all,
that thing was kind of a big deal back then…<br />
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While Christine has the whole of San Francisco to explore, Joe is
confined to Alcatraz, but Irresponsible Games are sure to manufacture
plenty of drama to keep playing as the criminal entertaining. One scene
from the gameplay demo featured the protagonist Joe refusing to conspire
with prisoners about yet another escape attempt, while in another the
former technician was inside the house of the prison’s governer, fixing
his wife’s faulty record player. That isn’t a youthamism we promise,
but there will be occasions where guards use the talents of the prison
population for their own ends.<br />
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<div class="wp-caption alignright" id="attachment_32019" style="width: 310px;">
<a href="http://www.gamerzines.com/wp-content/uploads/2013/10/Alcatraz_2029.jpg" rel="fancybox"><img alt="1954: Alcatraz Preview | Pointing and Clicking In The Big House" class="size-medium wp-image-32019" height="168" src="http://www.gamerzines.com/wp-content/uploads/2013/10/Alcatraz_2029-300x168.jpg" title="Alcatraz_2029" width="300" /></a><br />
<div class="wp-caption-text">
<br /></div>
</div>
The nuts and bolts of<i> <a class="st_tag internal_tag" href="http://www.gamerzines.com/games/1954-alcatraz" rel="tag" title="Posts tagged with 1954: Alcatraz">1954: Alcatraz</a></i>
appeared very traditional for a point-and-click experience, with the
visuals sharing a lot in common with early Telltale releases. Basic
gameplay involved searching scenes for clues, combining items and
talking with NPCs in order to further the story, but a suitably
atmospheric 1950s soundtrack helps keep the action engrossing.
Irresponsible Games has absolutely nailed down the period detail of this
release, but what interests us is how far they’re going to take the
Alcatraz source material.<br />
<br />
Will the Penitentiary’s most famous prisoners feature? Will issues
associated with solitary confinement, violent guards or dropping soap in
the shower rooms be communicated to the player at all? Time will only
tell, but we have high hopes that this release will make the most out of
its iconic setting.<br />
<br />
<br />
<hr />
<h2>
1954: Alcatraz Preview (PC)<br />Escaping The Rock.</h2>
<a href="http://www.thesixthaxis.com/2013/10/23/1954-alcatraz-preview-pc/">http://www.thesixthaxis.com/2013/10/23/1954-alcatraz-preview-pc/</a><br />
<br />
<b>It’s not particularly surprising,</b> but 1954: Alcatraz
features one of the most famous prisons in the world as its backdrop.
Filled with the least desirable elements of society – or maybe just the
ones stupid enough to get caught – it’s an oft-romanticised setting,
despite having only operated as a prison for 29 years.<br />
<br />
It’s in the middle of this period that Joe is caught and incarcerated
for his role in a bank heist gone wrong. However, he’s the only one who
knows where all of the cash is stashed, and at the heart of the game is
this one secret, which Joe has to ever-so-carefully manage as he tries
to escape and make off with the swag.<br />
<br />
In true form for the setting, he has to make uneasy alliances with
other characters in order to facilitate his escape from prison in this
point and click adventure. The main man initially seems to be Hank, a
99-year-old prisoner who has been planning for years and years. However,
he and other members on the team need persuading to work together.<br />
<br />
<a href="http://www.thesixthaxis.com/wp-content/uploads/2013/10/1954Alcatraz-IL1.jpg"><img alt="1954Alcatraz-IL1" class="alignnone size-full wp-image-200405" height="400" src="http://www.thesixthaxis.com/wp-content/uploads/2013/10/1954Alcatraz-IL1.jpg" width="960" /></a><br />
This is where the game can get increasingly complex, as you have to
barter and convince him through dialogue. How much do you let on about
about your riches on the outside? Do you reveal all and put your trust
in these out-and-out criminals, who you really should be wary of
trusting, or do you keep it all to yourself and try to convince them
using other methods?<br />
<br />
Whatever path you choose, the game will branch out based on your
decisions. This branching is only amplified by Joe’s wife, Christine,
who is a second playable character. The level of trust you have Joe
place in her is even more paramount, because she’s the one who can
actually go and act upon the information you give her, courtesy of
Gaspipe causing a little distraction so you can talk openly without a
guard listening in during a visit.<br />
<br />
There’s bound to be a strain on that relationship, as Joe has to keep
a hold of his secret, while Christine is being pressured and
intimidated by the gang on the outside, who would also dearly love to
get their hands on the money. What you choose to do will see you
hurtling towards one of several endings, where you can go out of your
way to see Christine screw Joe over, or work together to share the
wealth and live happily ever after.<br />
<br />
Their two worlds couldn’t be more different, as Joe makes do on the
inside in a fashion which is reminiscent of the Shawshank Redemption. As
a bit of a handy man, one scene sees him called in by the Warden’s wife
to fix her TV via traditional point and click puzzling, and able
to chat to her while waiting for the guard to get the spare parts Joe
demands.<br />
<br />
Doing favours and staying out of trouble in the day-to-day will be
key in the run up to the big escape attempt. Christine, in contrast, has
the freedom of the city, with a larger variety of locations to go to
and people to interact with.<br />
<br />
<a href="http://www.thesixthaxis.com/wp-content/uploads/2013/10/1954Alcatraz-IL2.jpg"><img alt="1954Alcatraz-IL2" class="alignnone size-full wp-image-200410" height="400" src="http://www.thesixthaxis.com/wp-content/uploads/2013/10/1954Alcatraz-IL2.jpg" width="960" /></a><br />
Her side of the story – you’ll be hopping between the two fairly
regularly – will allow the game to really explore the period and San
Francisco. All of the locations have wonderful hand drawn artwork in the
background, married to 3D models, to really evoke the 1950s and a
particular aesthetic; something which is pushed further by the
jazz-based soundtrack accompanying the game.<br />
One particularly interesting factor to the story and setting stood
out to me, as Joe is an African American and Christine Caucasian.
Speaking to Daedalic’s PR Director, Claas Wolter, as he demonstrated the
game to us, it doesn’t sound like the racial discrimination of the
period is something which the game will tackle head on, but rather deal
with in a more subtle manner.<br />
<br />
Just as players can see the story branch based off decisions made
during the game, it could be that Christine is better able to handle a
particular task than Joe. In addition to the gender divide, there would
also be an element of a racial undertone where Joe might be flat out
turned away from a nightclub, and Christine is able to sweet talk her
way in.<br />
<div class="gallery galleryid-200367 gallery-columns-4 gallery-size-thumbnail gallery1" id="gallery-1">
<br /></div>
It’s these kinds of things which could make this game quite special. A
handful of developers are tackling stories which branch and flow
towards distinct endings based on your decisions, but this is still
something very much in the minority, and combining it with this setting
and story genre will hopefully make 1954: Alcatraz stand out from the
crowd.</div>
Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-47995808935366450712013-10-23T14:01:00.002-07:002013-10-23T14:02:09.340-07:00Dave Fennoy "In the Booth With Adam & Erik" #5Video Game News - they give a shout-out to the talented <a href="http://www.cissyjones.com/">Cissy Jones-Lin</a> - New segment "In the Director's Chair" with the always awesome Julian Kwasneski and the <i><b>big interview</b></i> with the inspiring and amazing <a href="http://www.davefennoy.com/">Dave Fennoy</a> - voice of Lee Everett in "The Walking Dead" as well as "the Hulu Guy". Enjoy!<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/czWDCIOab9s?rel=0" width="420"></iframe><br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-72378448146532424402013-08-27T09:09:00.000-07:002013-08-27T09:09:43.077-07:00Alcatraz Dreams<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.gamershell.com/static/screenshots/30374/789955_full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://www.gamershell.com/static/screenshots/30374/789955_full.jpg" width="640" /></a></div>
<b><i>The teasing continues...</i></b><br />
<a href="http://www.gamershell.com/pc/1954_alcatraz/screenshots.html">8 new screenshots</a> have cropped up for "<a href="http://www.daedalic.de/en/game/1954_Alcatraz">Alcatraz: 1954</a>"courtesy of the folks over at <a href="http://www.gamershell.com/pc/1954_alcatraz/screenshots.html">GamersHell.com</a><span id="goog_222809178"></span><span id="goog_222809179"></span>.<br />
<br />
I dunno, looks pretty heavenly to me!Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-63074816283464712572013-05-20T10:53:00.001-07:002013-05-20T10:55:06.837-07:00In the Booth With Adam & Erik #3<br />
This episode brings both footage from Erik's Whiskey-A-Go-Go gig and an interview with Bay Area talent Gavin Hammon. Enjoy! <br />
<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/7347DvWWfO0" width="480"></iframe>Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-21539248451046706482013-05-14T08:42:00.001-07:002013-05-20T10:53:45.744-07:00Monday Night Board Work<div style="padding: 3px; text-align: left;">
<a href="http://www.flickr.com/photos/jimedgarvoices/8738867700/" title="photo sharing"><img alt="" src="http://farm8.staticflickr.com/7288/8738867700_e8e2631b12_m.jpg" style="border: solid 2px #000000;" /></a><br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/jimedgarvoices/8738867700/">Monday Night Board Work</a>, originally uploaded by <a href="http://www.flickr.com/photos/jimedgarvoices/">Jim Edgar Voices</a>.</span></div>
--<br />sent from some phoneAnonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-59886389616756661402013-05-07T11:30:00.000-07:002013-05-07T11:30:02.146-07:00Yahoo! Sports Fantasy Baseball Retro Newscaster CharacterGot to use on of my favorite characters for this Yahoo! Sports Fantasy Baseball ad - my Retro Newsreel Announcer! Great and creative team to work with in the production of this. <br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/6myAhS5f3qo?rel=0" width="560"></iframe><br />
<br />
And thanks too to Mr. <a href="http://www.thompinto.com/">Thom Pinto</a>, who gave me the feedback to "put a bow tie on him!" in a workshop once upon a time.Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-50364220422762476742013-04-30T15:05:00.001-07:002013-04-30T15:09:53.274-07:00Thom Pinto – Smithsonian Candy Store & Jack Nicolson - LTVO! Interview Pt 3<a href="http://www.blogtalkradio.com/lovethatrebecca/2013/03/21/love-that-voiceover#.UYA-zZ3RaY4.blogger">Thom Pinto – Smithsonian Candy Store & Jack Nicholson</a><br />
<br />
We get the third installment of this enjoyable interview with VO and Voiceactor Teaching legend Thom Pinto - <br />
<div class="KonaBody player-description">
"What do the Smithsonian and Jack Nicolson have in common? Who is Alison Krauss or Marty? Learn the answers as Thom Pinto discusses voice-over TV narration for documentaries, aka the ‘serious read’ and the human side. Find out how have ‘how-to’ videos changed? How do you balance the budget as an entrepreneur? A BIG question – Do you have to live in LA? And one more ‘celebrity’ influence on the VO jobs…"<br />
<br />
Thom Pinto, a Commercial, Promo and Documentary voice actor since the early 80s, has national campaigns including Pacific Life, NetZero, Honda Motorcycles, Chevron and Staples. He’s doing promos for every major network and is currently heard daily on the CBS Evening News as well as affiliates across the country. Thom’s narration credits run the gamut of serious documentaries on the History Channel and Smithsonian network to lighter projects for the Travel Channel.<br />
Learn more at <a href="http://www.thompinto.com/">www.thompinto.com</a> and on Facebook.<br />
<br />
<a href="http://www.lovethatrebecca.com/podcast_lovethatvoiceover.html">Love That VoiceOver</a> is an internet radio show unveiling the personalities and projects behind the mic, with your fun loving host <a href="http://www.lovethatrebecca.com/">LoveThatRebecca</a>, aka <a href="https://twitter.com/RebeccaMichaels">Rebecca Michaels Haugh</a>. Every week it's a new interview with a fresh perspective on the art and artistry behind the voice-over microphone....<br />
Follow on Twitter <a href="https://twitter.com/LoveThatVO">@LoveThatVO</a></div>
Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-34164327389018450172013-04-24T09:31:00.001-07:002013-04-24T09:31:34.804-07:00April = Autism Awareness Month - Voices for Autism 2013<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/8teCcwItFd4?rel=0" width="560"></iframe><br />
<br />
Find out more information about Autism at <a class="yt-uix-redirect-link" dir="ltr" href="http://autismspeaks.org/" rel="nofollow" target="_blank" title="http://autismspeaks.org">http://autismspeaks.org</a> and <a class="yt-uix-redirect-link" dir="ltr" href="http://http//www.autism-society.org/" rel="nofollow" target="_blank" title="http://http://www.autism-society.org/">http://http://www.autism-society.org/</a>
and don't forget to LIGHT IT UP BLUE with blue clothing and/or blue
porch lights! <br /><br />The producers of this video send a VERY SPECIAL THANKS TO:<br /><br />DINO ANDRADE<br />STEVE BLUM<br />GARRY CHALK<br />MAILE FLANAGAN<br />TOM KANE<br />DAVID KAYE<br />TANIA GUNADI<br />KYLE HEBERT<br />DAVID SOBOLOV<br />LEE TOCKAR<br />DANIELLE MCRAE<br />ZUREK<br />STEVE VALLO<br />OTIS JURY<br />NANCY KASZERMAN<br />PETER O'CONNELL<br />SARIANN MANACO<br />ASIA MATTU<br />JAMES FERRERO<br />TED MCALEER<br />DAVID STONE<br />CONNIE MUSTANG<br />LAURA BEDNARSKI<br />JEN KROMPEL<br />DAVE DEANDREA<br />DEB COLOMA<br />DANA ABRAMAnonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-61330184426631449332013-04-12T12:32:00.001-07:002013-04-12T12:32:39.056-07:00Oracle Endeca - "Changing the Game"Finding this video was kind of driving me crazy, as I could see <a href="http://www.oracle.com/us/solutions/business-analytics/business-intelligence/endeca/overview/index.html" target="_blank">the link on the Oracle site</a> for a few months (this recorded back November), but it wouldn't work (though <a href="http://www.oracle.com/ocom/groups/systemobject/@mktg_admin/documents/webcontent/videoplayer-ocom.html?bctid=1959436547001&playerType=single&size=events" target="_blank">the other video recorded that day</a> with the talented <a href="http://laravoices.com/">Lara Asmundson</a> seemed to work fine). While poking around the site today figured out that they had added a gap in the video play string in the page code (and also found another page where it served up without a problem). Gaps don't play nice in code... Of course, it was about that time that I realized had also been posted directly to youtube. <br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/vksDXG4Vcs4?rel=0" width="560"></iframe><br />
<br />
I'm the guy who speaks second, and has the info about how Oracle Endeca Information Discovery helped make things work so well. My "boss" in this was read by <a href="http://www.bobmakohin.com/" target="_blank">Bob Makohin</a>. <br />
<br />
(The corrected string on the Oracle site is <a href="http://www.oracle.com/ocom/groups/systemobject/@mktg_admin/documents/webcontent/videoplayer-ocom.html?bctid=1959489688001&playerType=single&size=events" target="_blank">here</a>.)<br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-24359003312063063292013-03-27T12:37:00.001-07:002013-03-27T12:37:57.558-07:00Interesting Mozilla/Epic Games Hack from GDCGot steered to this via <a href="http://techcrunch.com/2013/03/27/mozilla-and-epic-games-bring-unreal-engine-3-to-the-web-no-plugin-needed/">a TechCrunch feed</a>. <br />
<br />
"...to show off what game developers can do with a modern browser and
without plugins today, Mozilla and Epic teamed up a little while ago to
port Unreal Engine 3 to the web, something that was unthinkable back in
2011.
<br />
As Vladimir Vukicevic, Mozilla’s engineering director and the
inventor of WebGL told me earlier this week, Mozilla wants to make the
web a viable platform for modern games. About six months ago, Mozilla
started to work on using its <a href="https://github.com/kripken/emscripten" target="_blank">emscripten</a> compiler to port C and C++ code to <a href="http://asmjs.org/spec/latest/" target="_blank">asm.js</a>,
a strict subset of JavaScript. This combination allows the JavaScript
code to run at a speed within 2x of native performance and the latest
versions of Firefox Nightly now support these optimizations. Given the
complexities of modern game engines and games, getting relatively close
to native performance is a necessity for running something like Epic’s
well-known <a href="http://en.wikipedia.org/wiki/Epic_Citadel" target="_blank">Citadel</a> demo and Unreal Tournament, which Mozilla showed running natively in the browser at the Game Developers Conference today."<br />
<br />
It's pretty slick and smooth, as the video shows. <br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/XsyogXtyU9o?rel=0" width="560"></iframe><br />
<br />
Innersting, innersting stuff... Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-86607876386789028082013-03-15T18:33:00.002-07:002013-03-15T18:34:42.877-07:00Love That Voiceover! Thom Pinto Interview - Pt 2I've been lucky to have trained with Thom Pinto over the years. It's always a pleasure to hear his perspective on the industry, technology and talent. His love for the craft and attention to detail always comes through.<br />
<br />
<a href="http://www.blogtalkradio.com/lovethatrebecca/2013/03/14/love-that-voiceover#.UUPJOGrjOpE.blogger">Thom Pinto – "Seedy Hollywood to Ninja Turtles" </a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-wIaPZQu9TmE/UUPK7LjK90I/AAAAAAAAAko/MCamBtaRjvQ/s1600/t_pinto.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-wIaPZQu9TmE/UUPK7LjK90I/AAAAAAAAAko/MCamBtaRjvQ/s1600/t_pinto.jpg" /></a></div>
<br />
<i>from Rebecca's announcement:</i> <br />
<div class="summary">
"Rejoin Thom and Rebecca
as they pick up from last time… He takes us from the Hawks Recording
studio in the seedy part of Hollywood to new paths as his VO career
dominated running a commercial studio. Follow Thom from the early 90’s
to present, witness the shift from external studios to home studios and
how other busy industry leaders like Rob Paulsen and Don Lafontaine led
that very shift which now creates a conundrum for some of the profession
even now… Some producers don’t like it! Learn Thom’s pointers about
camaraderie, spontaneity, self-direction and keeping himself fresh –
Great tips! And hear Thom reflect on his numerous credits, selecting the
most notable including some hilarious guest appearances on Teenage
Mutant Ninja Turtles. Finally, gain his insights from the Pinto Soapbox –
Breaking VO myths, Ultra Marketing, Fostering Relationships, Managing
Delicate Balances, How Agents Really Help and VO 2.0, Finding Your
Niche, Celebrity VO and the fate of the ‘middle class’ VO."<br />
Learn more about Thom at <a href="http://www.thompinto.com/">www.thompinto.com</a> <br />
<br />
<a href="http://www.lovethatrebecca.com/podcast_lovethatvoiceover.html">Love That VoiceOver</a> is a podcast showcasing in-depth interviews
unveiling the personalities and projects behind the mic, with your fun
loving host <a href="https://twitter.com/RebeccaMichaels">LoveThatRebecca</a>, aka Rebecca Michaels Haugh. Every week it's
a new interview with a fresh perspective on the art and artistry behind
the microphone.... <br />
Follow Love that VoiceOver on <a href="https://twitter.com/LoveThatVO">Twitter @LoveThatVO</a></div>
<div class="popular-referenced-item">
<a class="playable-image" data-contentpermalink="http://bit.ly/Thom2-LTVO" href="http://www.linkedin.com/news?viewArticle=&articleID=5718273730954661976&gid=137057&type=member&item=223125633&articleURL=http%3A%2F%2Fbit%2Ely%2FThom2-LTVO&urlhash=nq53&goback=%2Egde_137057_member_223125633" target="_blank">
</a>
<br />
<div>
<h4 class="article-title">
<a data-contentpermalink="http://bit.ly/Thom2-LTVO" href="http://www.linkedin.com/news?viewArticle=&articleID=5718273730954661976&gid=137057&type=member&item=223125633&articleURL=http%3A%2F%2Fbit%2Ely%2FThom2-LTVO&urlhash=nq53&goback=%2Egde_137057_member_223125633" target="_blank">Thom Pinto – Seedy Hollywood to Ninja Turtles - LoveThat VO</a>
<span class="content-source">blogtalkradio.com</span>
</h4>
Part 2!! Rejoin Thom and Rebecca as we pick
up from last time… Thom takes us from his seedy Hollywood Hawks
Recording studio to new paths as his VO career dominated over the
studio. Follow Thom from the early 90's to present,...
</div>
</div>
Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-2356910834676211092013-03-07T14:06:00.001-08:002013-03-15T18:35:20.312-07:00The Science of Sample Rates (When Higher Is Better — And When It Isn’t)<a href="http://trustmeimascientist.com/2013/02/04/the-science-of-sample-rates-when-higher-is-better-and-when-it-isnt/#.UTkOTRWWdms.blogger">The Science of Sample Rates (When Higher Is Better — And When It Isn’t)</a> by Justin Colletti.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://trustmeimascientist.com/wp-content/uploads/2013/02/binary-music.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://trustmeimascientist.com/wp-content/uploads/2013/02/binary-music.jpg" width="317" /></a></div>
<br />
<br />
Interesting article identifying where the errors actually creep into digital recording. Distills a lot of the fact and history of sampling challenges very well. As a (semi) reformed studio rat and computer music geek, I really enjoyed his descriptions of where things start to go haywire. The idea of "Optimal" sampling rate provides a nice contrast to the constant more-faster-cheaper trend of technology.<br />
<br />
<br />Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-50271263245006729252013-03-04T17:35:00.002-08:002013-03-04T17:35:51.074-08:00And God Made a Voice ActorThe talented <a href="http://www.cissyjones.com/">Cissy Jones </a>tipped this my way via the FBook. It's one of those things which is probably only completely-laugh-out-loud funny if you are in this crazy, wonderful business. There are a bunch of wild fabrications and complete truths herein. I leave it to you to decided which are which.<br />
<br />
(And yeah, it does turn out to be pushing the VO Conference in Atlanta, which I shan't be attending nor do I have a specific opinion about...)<br />
<br />
Anyway, enjoy!<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ly29UoZ7uHs?rel=0" width="420"></iframe><br />
<br />
Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-46536927295834630852013-02-13T15:30:00.000-08:002013-02-14T22:44:51.734-08:00Another Microphone Manufacturing VideoThis one just popped up while I was searching for something else online, but since I had just shared the video on how the gorgeous AEA Ribbon Microphone went together, it seemed that seeing how the coveted Neumann U-87 large diaphragm condenser mic goes together might be interesting. <br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/cvtjHhtxmpI?rel=0" width="560"></iframe><br />
<br />
Now I will say that the video and voiceover seems a bit "intro" level and slightly dated (cleanroom? cotton gloves? At least cleaned fingernails?) But, they probably couldn't really shoot where they are truly assembled.<br />
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It was interesting to watch the curve being drawn during the computer/anechoic chamber test. Within the stringent Neumann tolerances, there's definitely a unique arc to the test mic. Not outside the +/- to be sure, but it has a slight character which will probably be unique to that mic. Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-71385047531930581282013-02-04T08:53:00.001-08:002013-02-04T08:56:28.616-08:00Lea Guilino's Floating Studio NewsreelWhat a great way to start the week - enjoying fellow voice actor <a href="http://leagulino.com/">Lea Guilino's</a> retro newsreel coverage of her floating studio!<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/V7NWH5I34y4?rel=0" width="420"></iframe><br />
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Another of the supremely talented and creative voice over talents located here in the San Francisco Bay Area. Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-34175089112376814732013-01-31T09:56:00.000-08:002013-01-31T09:58:13.011-08:00Sim City Advance Looks At March Delivery!With EA's recent closed beta preview, it looks like they are in the home stretch for releasing the new SimCity experience. I've seen a few "real-time" videos of the beta play and it looks pretty impressive - with a gorgeous look and compelling detail.<br />
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Here's a quick promo of the city expansion packs and basic setup -<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/lwQ-FVLn0pw?rel=0" width="560"></iframe><br />
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Reviews have already popped up as well - <a href="http://blog.games.com/2013/01/28/preview-my-one-hour-s-with-simcitys-addictive-beta/">games.com</a> and <a href="http://mashable.com/2013/01/28/simcity-hands-on/">mashable</a>, for example - most of the folks seem to have spent their weekends looping back to the limited-to-one-hour beta and going through things again. Certainly a testament to the quality of this upcoming release.<br />
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Can't wait to see it myself!Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0tag:blogger.com,1999:blog-7997791699513055441.post-41463912364920903472013-01-24T10:31:00.001-08:002013-01-24T10:31:55.532-08:00"How It's Made: Ribbon Microphone"Obviously, my daily workspace involves microphones. They run from the hard-working and ugly to the sublimely beautiful. This is definitely in the latter category. There's nothing like handcrafted gear which is designed to be used - probably one of the things which draws me to <a href="http://cyclofiend.com/cc/">handcrafted bicycles</a>...<br />
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Ribbon mics are reasonably rare creatures, requiring a bit more care and feeding than your typical modern large-diaphragm or shotgun mic. <br />
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Follow along as you see this gorgeous AEA Ribbon mic come together: <br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/SHkOkqnJjy0?rel=0" width="560"></iframe> <br />
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Tip o' the mouse to the always awesome Jory over at <a href="http://studio.jory.org/">Studio Jory</a> for sharing this. Anonymoushttp://www.blogger.com/profile/13499496497836357799noreply@blogger.com0